This was super cute and fun! Great work on everything; the puzzles got pretty challenging near the end, and introducing new elements all the way through kept everything fresh and interesting. I hope we'll see more cute games from you in the future!
Oh Jeez, Oh No, My Rabbits Are Gone!!!
A downloadable game for Windows and Linux
A scary noise in the night has spooked your poor rabbits, and now all 100 of them have scattered across the valley! Run, climb, jump, and call out commands to your darling bunnies to bring them home to safety in this short n' sweet puzzle platformer — but make sure to be home before dark.
- A picturesque valley with 100 rabbits to rescue
- Various secrets and collectibles to discover
- Several different types of rabbits, often with unique abilities for solving puzzles
- Charming, handcrafted pixel visuals with a wonderful soundtrack to match
- Did we mention bunnies?
Along your way, beware the shapes in the darkness. Your rabbits aren't the only creatures in the valley, and the other ones may not be as friendly. Make sure you get home before dark! They almost look kind of cute, though...
Thankfully, the other faces in the valley certainly are friendly ones. Now who's this cutie with a bunny in her arms?
You can get the soundtrack here!
|Updated||3 days ago|
|Authors||Studio Nevermore, PolarBun|
|Genre||Puzzle, Adventure, Platformer|
|Made with||GameMaker: Studio|
|Tags||2D, bunnys, Cute, GameMaker, Puzzle-Platformer, rabbits, Side Scroller|
|Average session||About a half-hour|
|Inputs||Keyboard, Xbox controller, Playstation controller|
|Links||Steam, Soundtrack, Steam, Twitter, Twitter|
In order to download this game you must purchase it at or above the minimum price of $12 USD. Your purchase comes with a Steam key. You will get access to the following files:
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Thank you very much for the support, I’m glad you enjoyed! Stay tuned for what we do next! <3
That was not true of the bundle, you had to buy it here! ;) As for the TVTropes page, wow, thanks, that’s so cool!!! And it all looks right to me, good job! ^^
I could use a little hint. I'm at 27/30 rabbits collected in the first area, and I think I've been everywhere on the map, with all four shape doors unlocked, and all of the doors that I could find completed, but there are no rabbit icons or exclamation points on the map to indicate where the last 3 might be. I also have a hard time understanding what the icons on the map mean in general.
Did you collect all the rabbits in the area at the top right? And have you made sure all your map spaces have been filled out? You won’t see rabbits hidden in unvisited tiles. (Tiles you CAN’T visit fill out automatically when in relevant adjacent areas– if an area isn’t filled, you can get to it.)
We are aware that unfilled map tiles are too visually similar to filled map tiles, so if that’s the issue, we’re hoping to correct it soon.
I think that's the hint I needed. 😊 You're right that I couldn't tell that certain tiles were unvisited and accessible. I found two in the upper right, and so there's one left, which is probably in a tile that looks like it's unfilled and therefore accessible as you say. (Columns 5 and 6, row 2.)
Edit: That was it! Thanks!
Oh no! Our mistake! I didn’t think about this interaction, I’ll leave a way out next patch.
Glitched my way somewhere I shouldn't have. In the previous room to the right I entered the room too low to fly through the gap, and ever time I hit 'reset room' I spawned a few pixels lower.
Woah, I thought we fixed this one! We’ll try to make it extra fixed next patch.
an extremely tightly designed puzzle platformer with a lot of depth and a wonderful visual presentation. legitimately incredible, buy this dang thing and play it now.
An incredibly cute and tight puzzle game with a fantastic dev team behind them. Absolutely worth the price!
Hi, this game is really cute and I'm liking it a lot so far!! That said, I don't see any way to control movement with the dpad when using a controller? The hidden platforming puzzle in the first zone (the one with the timed doors) was pretty finicky to do with an analog stick, and I'd really rather be using the dpad for a game like this. I'll probably be fiddling with Steam's controller config thing to set that up.
Also, the game doesn't seem to be picking up the select button or the right stick on my gamepad at all? But I doubt that's something you can do much about, since frankly GameMaker's Linux support has never been very good (I'm on Fedora 32 and had to set up library symlinks like the other commenters).
Anyway, thanks so much for this game, keep up the good work!!
(btw I very much appreciate the inclusion of pride palettes by default :3)
Quick update: unfortunately using the Steam configurator doesn't work super well with this game, since mixing keyboard and controller buttons causes the game to pop up "new input detected" anytime it gets input from one to the other, and it seems like the gamepad buttons are being detected regardless of if I'm overriding them :(
The controller UX stuff is pretty slick honestly, and it would be great if the controller already worked correctly, but once you want to use fiddly configs like this, it kind of falls apart a little... I think other games have worked around this by giving you the option to disable controller inputs, along with choosing your button prompts manually and stuff like that.
Hello! And… ah jeez! The dpad thing was actually on our radar, but we never got around to getting it to work… was being finicky prior to release, I think, and then after release I fixed all the immediate bugs and put it on pause. I’m picking it back up now though, so you can expect me to fix dpad support within the week, I’d like to say?
I can also add an option to prevent it from automatically detecting inputs, too– this won’t allow you to input using Keyboard controls and Controller controls simultaneously (it just isn’t set up that way!), but it should allow you to remap your controller to keyboard inputs and do what you were trying to do in the first place.
I’m glad you’re enjoying the game in spite of these issues, and while I can’t guarantee they’ll be fixed too quickly, I promise I will fix them!
Thanks for replying! I ended up playing through with my Steam Controller instead—it just behaves as a keyboard so I don't have the gamepad-specific problems, and the smaller analog stick is at least usable for this game, though (even having the silly touchpad as a dpad) it's still not a substitute for a proper dpad. Worked out just fine c:
Anyway, I finished the game a few minutes ago! It had a lot of neat puzzles, was very satisfying to explore even if I got stuck a couple times, and threw me some curveballs (especially towards the end). Also there's lesbians so that just makes it even better!! (I've had a good streak of selecting games with lesbians from the bundle it seems, intentionally or otherwise 🤔)
Was surprised to see that I missed so many palettes though, I only got 32/43! They must be well-hidden :o
I’m glad you found something that worked for you in the end! And you must be lucky– OR there are a lot of lesbians in the bundle, take your pick. Probably the latter!
A lot of the palettes are very carefully hidden and some of them even have special prerequisites that need to be met, assuming I didn’t break those in an update, so good luck to anyone trying to find them all ;)
Had to symlink a few libraries to get this working under Fedora 32:
ln -s /usr/lib64/libcrypto.so.1.0.2o /usr/lib64/libcrypto.so.1.0.0
ln -s /usr/lib64/libcurl.so.4 /usr/lib64/libcurl-gnutls.so.4
ln -s /usr/lib64/libssl.so.1.0.2o /usr/lib64/libssl.so.1.0.0
I've only played about 10 minutes or so, but I did get to pet at least 3 rabbits in that brief period so it gets a thumbs up from me.
You run around and pet buns. It's an absolute joy.
Playing this game in openSUSE, I had to do a bit of command line tomfoolery. I was getting an error about libcurl-gnutls.so when trying to run from the command line.
The solution was to run this:
sudo ln -s /usr/lib64/libcurl.so.4 /usr/lib64/libcurl-gnutls.so.4
The game booted right up and played like a dream afterwards.
EDIT: It looks like the Studio Nevermore has found out about the problems regarding the newest Linux build of the game. I just wanted to report that the Windows version works very well with Proton 4.11, but hopefully the native Linux build will work soon!
Think I just 101% the game and loved it all the way, total delight to play though.
This game is such a delight! I love being able to just stop to pet the bunbuns. The map could perhaps use a bit more clarity but I guess this comes with the art style.
I got this in a bundle and I loved it!! It was a real joy from start to finish! Thanks so much for making this game!
Very nice pacing. New elements came in at just the right time to keep things interesting, and it wasn't too hard or too easy. Art was good, soundtrack was good - just overall a great little game. I might be biased because I love buns, but if you're considering this game I strongly recommend it, and to the devs, great work!
The game seems very cute and I love bunys, however, it doesn't want to run on my system. I am running ubuntu 19.10. I get this error:
error while loading shared libraries: libssl.so.1.0.0: cannot open shared object file: No such file or directory
Actually I managed to get the game to run. I ran this command:
sudo locate libcrypto.so.1.0.0
and used a path to the file for this command
sudo cp <path> /usr/lib/x86_64-linux-gnu/
Hey there, we’re very glad you figured it out! In truth, none of us are native Linux developers, so it’s hard to test for Linux use on our own– all we know is that Gamemaker’s linux export is designed for Ubuntu (which you’re on, which leads me to believe there are other problems!).
We’ll need to get more linux users to help us optimize the experience and iron out issues like this.
We hope you enjoy the game regardless! -Polar
I have enjoyed the game so far, I got the first 30 buns c:
I believe the game may have been compiled for an older version of linux which uses an out of date library, if that helps. I wouldn't mind helping out with testing on linux if you need it.
i really love this so far! just extremely cute though i do get very nervous every time a rabbit goes into the water
that said i think i uh, shouldn't be able to get here, because i sure can't get out, even by resetting the room